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New Corrupted Shinnok (MKX)

As a huge fan of Shinnok, I wanted to give him a corrupted variation that still kept his original human design intact (much like one of the concept arts by Marco Nelor - definitely an inspiration, thank you!) This was the outcome. He's built from his in-game corrupted variation, remade and redesigned with transparency techniques and overlaid on a handpainted body base sourced from another game's stock. He's also re-weighted and rigged for posing, resulting in a fully usable model! I'd so love to see him with a design like this, if he ever comes back...
Technical details:
-Made from multiple pieces: de-helmeted Shinnok head by me + extensively redesigned layered armor from Corrupted Shinnok + handpainted/resculpted Shinnok body base by me. All put together with customized rigging.
-Massive amounts of texture work. All repainted diffuse maps. New specs/norms. Color scheme redesign. Tried to make the monstrous demon form into a cohesive armor outfit - hope it succeeded!

New Corrupted Shinnok